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Secret of Mana: An Oral History of Playing the JRPG in the 1990s

Celebrating the experience of Secret of Mana on Super Nintendo

A picture of me holding up my SNES in 1992. Source: Author.

“Like other’s stories of the time, mine starts with making friends in the neighborhood. My childhood friends bonded through the love of video games.”

A Primer on Role-Playing Video Games

The concept of role-playing games has a long history, starting with Dungeons and Dragons. In the mid to late 1980s, video games took hold of the genre, replacing the tabletop format with one generated on the screen through an automated dungeon master, a game engine. A “player” role-plays, experiencing adventure through the eyes of playable “characters” virtually through a controller.

The opening credits to Secret of Mana set to the music composition “Fear of the Heavens.” Source: YouTube.

“I’d experience the gaming on a “furniture” piece Zenith TV from the 1970s. The color bleed, clipped cropping, and the mono speaker was all wrong as it was right as it should be.”

As gameplay unfolds, animated dialogue sequences tell the story. For JRPGs, these dialogues are translated or “localized.” Stories develop from player’s actions, real-time conversation, amnesia recovery of supporting characters, and dream or flashback sequences. These “mechanics” drive lasting gameplay.

The Boy is fighting “rabites,” with Secret of Mana’s unmistakable hit point animation popovers. Source: YouTube.

“In these games I played, there was a perpetual wanting to go further into the escape of it all — to discover secret items and locations not easily found.”

Magazines like GamePro and Game Players uncovered strategy. I’d read with my friends on the school bus. Source: Twitter.
Example of stats in Secret of Mana. (Thanks to Wiki of Mana)

SquareSoft and the Release of Secret of Mana

Over time, role-playing video games developed different styles between western and eastern cultures. These origins are where JRPGs get their name, produced in Japan.

“I’d name the characters after secret crushes from school. Years later, I wouldn’t remember any of the original character names, but remember the failed attempts at relationships flawlessly.”

Companies competed in developing these JRPG games. Nintendo was an original leader in the category, creating the series (“anthologies”) The Legend of Zelda. The series is considered “platform adventure,” an entrance to role-playing. One company rose past the competition, developing a clear, vivid style. SquareSoft developed games breaking barriers with the technology. The art, music, and storylines were simulating.

A picture of my SNES and select JRPGs 30 years later. Source: Author.
My copy of the poster art. Source: Author.

“The colors of Secret of Mana were impressively organic. Never before had I seen such a vivid scheme in a video game.”

SquareSoft released Secret of Mana in Japan on August 6th, 1993, and later in North America in October 1993. In Europe, it would be another year before it was released. The game tops all the video game ratings, making it a critical success.

What is Secret of Mana?

Secret of Mana (Seiken Densetsu 2 in Japan) held inspiration that may have originated from The Sword of Shannara Trilogy. Set in a storybook fantasy land, you play three protagonists, Boy, Girl, and Sprite (In Japan: Randi, Primm, and Popoi). Equipped with the Mana Sword, you save the world from the Empire wielding the power of an ancient Mana fortress, a weapon capable of destroying their world.

The banished hero wields the Mana Sword. The main protagonists are Boy, Girl, and Sprite as they battle the tricky Spikey Tiger. Source: YouTube.

“Decades later, I purged my SNES collection. What remained were fantastic games I would never sell at any price. In a potential future moment of peril, I would save my family first, and then my small collections of video games second — Secret of Mana in tow.”

NPCs of Secret of Mana: Vendor Neko, Knight Jemma, and King Truffle.
The group receives one of the eight Mana seed’s powers, Thanatos, and the odd sidequest, fighting Santa Claus. Source: YouTube.
The trio interacts with the Emperor and his lieutenants and sees the Mana Tree for the first time. Source: YouTube.
Thanatos’s final boss form, “Dark Lich,” as “The Oracle” plays. Fighting the Mana beast set to “Meridian Dance.” Source: YouTube.

Discovering the Meta of Secret of Mana

Secret of Mana was the first game I played from SquareSoft. I first discovered it at our local Blockbuster, a place where we rented games. The box art was spirited, looking visually stunning — so I gave it a go. I rented it numerous times before I bought the game.

“The secret was at Blockbuster. I was enamored by Secret of Mana. My parents rented it as many times as it cost to purchase it. I was obsessed, keeping the instruction manual from the first rental.”

A picture of the Blockbuster where my game rentals happened. My copy of Secret of Mana from 1994. Source: Author.
An example of the melee timer, a key game mechanic. The Boy is waiting to attack at 100% strength. Source: YouTube.
Modes of travel. Taking a blast from the Cannon Bros. My copy of the world map, the land of Mana. Source: YouTube.
Flammie, a dragon in which the heroes fly the world, and the Mode 7 effect on the SNES. The floating Mana Fortress is in the distance. Source: YouTube.

“When I was bored of play, I would adjust the color/hue on the TV set to have a new vivid gaming experience — essentially an old fashioned palette-swap.“

The battle play system was similar to Legend of Zelda, where a player could move as the fights happened, except for the “arena-style” boss battles.

Secret of Mana “spirits/elementals” captured from the official strategy guide. Source: YouTube.
The Boy is charging his weapon for a power attack. Source: YouTube.

The Bits That Were Uniquely Mana

Playing Secret of Mana has remarkable qualities unique to the gameplay. I’ll share those exciting bits, as many others remember it the same way. There is a mix of frustration and joy in all of these items.

The Addictive Music

Secret of Mana had excellent music composed by Hiroki Kikuta. The progressive composition used unique and complex scales and mixed chord changes, producing melodically addictive harmonies. These tracks stuck to me after hours of play. At one point, I recorded the music on a cassette tape.

The Talkboy was a tape cassette recorder. Source: Twitter.

“Apart from the corded telephone in the kitchen, there weren’t many devices to capture sound. I would take my TalkBoy and record the music of Secret of Mana on cassette tapes. I’d play them back later being enamored by the music. I’d also piss off my friends with the eclectic tunes — like the Dwarf village medley on repeat.”

The Awesome Cooperative Multiplayer Mode

Secret of Mana introduced the ability to role-play with friends simultaneously. Using a multitap device, three players could control each character, battling together throughout the adventure.

A multitap device. I have the same one, direct from Japan. Source: Twitter.

Frustrating Computer Gameplay

Players of Secret of Mana select a leader they wish to play at any time. This game mechanic is helpful, as when an enemy’s magic attack stuns the chosen character, a player selects another, continuing the battle without interruption.

The Action Grid system sets the player’s AI (artificial intelligence) in attack or defense modes, intuitive for all ages. Source: YouTube.

“My friends and I would play the game for hours in my parent's basement. The world would go by as we walked the Forest of Seasons, grinding in the Upper Lands.”

Depending on the weapons equipped, running from screen to screen without “computer friction” was impossible. Either the ally would engage enemies when you did not want them, getting “stuck” between obstacles, causing backtracking to “unstick” them. This behavior caused accidental fights, reducing the trio’s resources. Rarely, characters become “perma-stuck,” where the player cannot move to the next screen, forcing a reset as the only remedy.

The Last “Rare Drop“ Weapon Orbs

In Secret of Mana, power “orbs” deliver weapon upgrades. Upgrading required forging the weapon by a dwarf named Watts. Discovering the final “level 8” orbs was a challenge.

The Boy obtains an orb from dropped treasure. Source: YouTube.

Missing Melee Strikes, Magic Chain-Casting, and Level 8.99

When battling enemies, a player could evade and strike at their own will. But what was odd about the system was the handling of subsequent melee strikes. During specific enemy animation sequences, strikes wouldn’t register, effectively making them invincible for a time. The lack of a visual indicator was incredibly frustrating.

Selecting magic with the “Hand of Fate.” The ring/radial (known as the “rotary” system) was a unique concept. Source: YouTube.
An example of “chain-casting” elemental Salamando with Boss Metal Mantis stun-locked. Level 8.99 magic on Dark Lich. Source: YouTube.

“Secret of Mana introduced me to a level of abstraction where I filled the story gaps. This property alone made it a creative piece never to be reproduced in a remake — maturing technology like voice overs and cinematic cut scenes had closed the door forever.”

Thirty-Eight Boss Battles with Palette Swaps

Secret of Mana contains a significant number of bosses, traditionally adhering to JRPG style. The pace of boss battles builds gradually in the first act of the game. As the game progresses, boss battles continue to increment. In the final acts of Pure Land, bosses appear on every screen. The pace was frightening as much as rewarding.

The Blue and Red Dragon boss battles are “palette-swaps” in Pure Land. Source: YouTube.

Using Game Genie to Level Up

The Game Genie, a unit-in-the-middle reprogramming device to alter gameplay, gives the player an advantage. Source: GameStop.
This code incrementally leveled up the characters on the first strike. Source: Twitter.

Concluding a Memorable Masterpiece

Secret of Mana was the first JRPG I immensely enjoyed. I spent an entire summer playing the game from start to finish, consuming all of my time in front of the television. There were moments where my friends would come over, playing in multiplayer mode. It was a fantastic time with an excellent game.

In the photo above, the official mail-in postcard for the original Secret of Mana strategy guide. Source: Author.
One of the last games to use plasticine models in the instruction manual. Waldenbooks, a place where I would search for game strategies. Source: Author.

“Every so often my Mom would bring us to the mall. When we arrived at Waldenbooks, it was always a journey to the video magazines and game book section to check out the latest strategy guides. I picked up the Secret of Mana Players Guide and Prima Game books — as expensive as the game.”

I officially owned Secret of Mana when we purchased a copy in the late summer of 1994, swiftly beating the game. I share memories of my friends in my parent’s basement, where we played the game.

The Boy places the sword back to its resting place. The game-ending credits when it snows with Watts as the soundtrack plays. Source: YouTube.

“Through nostalgia tinted goggles, it’s the memories for me that last. Secret of Mana is a technical expression of the 16-bit era. This game, with its oddities and flaws, made me fall in love with the craft. There was one problem — it played within 20 hours, which I desperately wanted more.”

The ending scene plays “Flightless Wings,” with Sprite in the distance. If you wondered, Blockbuster never collected the instruction manual. Source: Author.

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Doug Arcuri

Engineering Manager // New York // Writings that aim to be timeless, explore the human meta on software, and invoke thought. // Also see https://dev.to/solidi