Objective: Learn how to use if/else statements. Go to the Speed folder in the Filebase asset package and drag the Powerup1_0008_00000 sprite into the Hierarchy and change the name of it to Speed_Powerup. Add the BoxCollider2D, Powerup and RigidBody2D components just as you did for the Triple Shot Powerup. But, the Powerup component script must be modified to include behavior that’s specific to the Speed Powerup. You must create a powerupID to differentiate between the types of powerups. The powerupID field will be an int. If it’s a 0, the powerup is a Triple Shot, if it’s a 1 the powerup is a Speed, and if it’s a 2 the powerup is a Shield.