Exploring the Boundaries of Reality: A Guide to Virtual and Augmented Reality

Spiderman Making his New Suit with the Fabricator

Technology is rapidly changing the way we interact with the world around us, and Virtual Reality (VR) and Augmented Reality (AR) are leading the charge.

By immersing us in interactive, digitally-created environments, VR and AR are transforming the way we experience the world. From gaming to industry, education to entertainment, these technologies are changing the way we interact with the world in a myriad of exciting ways.

In this article, we will explore how VR and AR are revolutionizing the way we live.

Overview of VR + AR

Augmented Reality Example

Virtual and Augmented Reality, what’s the difference?

Virtual Reality 🕶 ️(VR) ▶️ involves the creation of a fully immersive digital environment in which users can interact with virtual objects and environments.

Augmented Reality 👓(AR) ▶️ involves the overlaying of digital information onto the real world, allowing users to see and interact with the physical world in new and exciting ways.

Important Terminology

Comparasion between AR, MR and VR

In order to understand VR and AR, it is important to understand some key terminology.

  • Mixed Reality (MR) 🧪: A form of technology that combines elements of both VR and AR, creating a seamless blend of the digital and physical worlds.
  • Head-Mounted Display (HMD) 🤕: A device worn on the head that displays the user’s view of the virtual environment.
  • Spatial Audio 🎧: The use of sound to create a realistic 3D soundscape within a virtual environment.
  • Haptic feedback ⚠️: The use of touch sensations to provide users with a sense of immersion and interactivity in VR and AR environments.
  • Hand Tracking ✌️: The ability to detect and interpret hand movements within the virtual environment.
  • Eye Tracking 👀: The ability to detect and interpret eye movements within the virtual environment.

How VR & AR Works

VR & AR Model Diagram

AR and VR technologies work by using sensors and specialized software to track the user’s movements and interactions, and to adjust the digital content accordingly. p

This allows the user to experience a sense of immersion and interact with the virtual environment in a natural and intuitive way.

Augmented reality (AR) and virtual reality (VR) are technologies that allow users to experience and interact with computer-generated environments and objects.

Virtual Reality

Meta Quest 2 Oculus VR Set

VR, on the other hand, involves the use of a headset or other device that fully immerses the user in a computer-generated environment. The user typically wears a headset that covers their eyes and ears, and may also use handheld controllers or other input devices to interact with the virtual environment.

How Virtual Reality Works

1. A user installs a VR-enabled app on a device such as a smartphone or a computer. 💻

2. The user puts on a VR headset that covers their eyes and ears. 👀 👂

3. The headset uses sensors and specialized software to track the user’s head movements. 🚶

4. The VR app displays a computer-generated environment on the headset’s screens, creating the illusion of being inside that environment. 🌃 🌉

5. The user can interact with the virtual environment using handheld controllers or other input devices. 🎮

6. The VR app continually updates the environment based on the user’s movements and interactions. ⬆️

7. The user can continue to use the app to experience and interact with the virtual environment. 😄

Augmented Reality

Augmented Reality Example

AR technology typically uses a device such as a smartphone or a tablet to display digital content on top of the real-world environment. This can include overlaid images, text, and videos that are integrated into the user’s view of the real world.

How Augmented Reality Works

1. A user installs an AR-enabled app on a device such as a smartphone or tablet. 💻

2. The user points the device’s camera at a real-world environment or object. 📷

3. The app uses specialized software and sensors to track the device’s location and orientation. 🌐

4. The app displays digital content on top of the real-world environment, using the device’s screen. 🍂

5. The user can interact with the digital content by moving the device or using touch input. 🎥

6. The app continually updates the digital content based on the user’s movements and interactions. 🚶

7. The user can continue to use the app to view and interact with the AR content in the real-world environment. ⬆️

Potential of Virtual and Augmented Reality

VR Simulation Training (Surgery + Driving)

One of the key benefits of VR and AR technology is its potential to transform the way we learn, work, and play.

Virtual Reality (VR) and Augmented Reality (AR) are technologies that have a wide range of applications, and are being used in many different industries. Some examples of applications for VR and AR include:

Education 📖

VR and AR can be used to create immersive and engaging learning experiences for students, allowing them to learn about the world around them in a fun and interactive way.

VR and AR can be used to create interactive and engaging learning experiences that are more effective than traditional methods.

  • VR can be used to create virtual field trips that take students to faraway places and allow them to learn about the world around them in a fun and interactive way.
  • AR, on the other hand, can be used to enhance the learning experience by overlaying digital information onto the real world, making it easier for students to understand complex concepts.

Medicine ⚕️

Another way that VR and AR can solve problems is by providing a safe and controlled environment for people to learn and practice new skills.

  • VR and AR can be used to simulate surgical procedures, allowing doctors to practice and perfect their skills without putting patients at risk.

Training 📑

VR and AR can be used to create virtual training programs for workers in industries such as construction, manufacturing, and transportation.

  • Allowing them to learn and practice new skills without risking their safety or the safety of others.

Entertainment 🏂

VR and AR can be used to create new and exciting forms of entertainment, such as virtual concerts, sports events, and gaming experiences.

Overall, VR and AR have the potential to solve a wide range of problems, from education and medicine to entertainment and beyond. As the technology behind VR and AR continues to improve, we can expect to see more and more innovative uses for these technologies, and the potential for them to solve even more complex and challenging problems.

Real Life Applications

There are many real-world companies working in the field of VR and AR. Some examples of companies working in this area include:

Oculus, Google and Magic Leap
  • Oculus 🌐:Oculus is a leading VR technology company, and is owned by Facebook. Oculus produces a range of VR headsets, including the Oculus Quest and Oculus Rift.
  • HTC ☎️: HTC is a Taiwanese technology company that produces a range of VR and AR products, including the Vive VR headset and the Vive Pro Eye.
  • Google 🏬: Google is a multinational technology company that has developed a range of VR and AR products, including the Google Daydream VR headset and the Google Glass AR headset.
  • Magic Leap ✨: Magic Leap is a US-based technology company that produces the Magic Leap One AR headset.

As the technology behind VR and AR continues to improve, we can expect to see even more innovative uses for these technologies, and more companies entering the market.

Challenges of Virtual and Augmented Reality

VR Graphic

While VR and AR have the potential to solve many problems, there are also potential challenges that must be overcome in order for these technologies to reach their full potential.

The Cost

  • Currently, VR and AR headsets and other equipment can be quite expensive, making them out of reach for many people.
  • As a result, the technology is still relatively niche, and it has not yet reached widespread adoption. In order for VR and AR to become more widely used, the cost of the technology will need to come down, either through advances in manufacturing that make the technology more affordable, or through the development of new and more affordable VR and AR technology.

Motion Sickness

  • Some people experience motion sickness when using VR and AR technology, which can be uncomfortable and even debilitating.
  • This can be a major barrier to the widespread adoption of VR and AR, and it will need to be addressed in order for these technologies to become more widely used and address everyone’s needs.

The Use of VR and AR in Public Spaces

  • The danger of having AR and VR in public spaces is the possibility for misuse and exploitation. AR and VR technology can be used for surveillance, data collection, and monitoring of users without their knowledge or consent.
  • Additionally, there is a potential for misuse of the technology by criminals or malicious actors, such as using AR or VR to stalk or harass people in public spaces.
  • Finally, there is the potential for AR and VR content to be inappropriate or offensive in public spaces, which could lead to uncomfortable or dangerous situations.

Future of Virtual and Augmented Reality

The Future of AR and VR

The future of Virtual Reality (VR) and Augmented Reality (AR) is difficult to predict with certainty, as it will depend on many factors, including advances in technology and changes in consumer preferences.

However, it is likely that VR and AR will continue to play an important role in many different industries, and that they will continue to evolve and improve over time.

One potential future for VR and AR is the continued development of more advanced and sophisticated technology.

Advancements in More Realistic & Immersive Experiences

Most Realistic Video Game Ranked 2022

As the technology behind VR and AR continues to improve, we can expect to see more immersive and realistic experiences, as well as new and innovative uses for the technology.

  • For example, we may see the development of VR and AR technology that allows users to interact with virtual objects in a more natural and intuitive way, or that allows for the creation of even more complex and realistic virtual environments.

Expanding to a Wider range of Industries and Applications

Top 6 Industries AR and VR are being used in
  • As VR and AR technology becomes more affordable and more widely available, we can expect to see it used in more and more industries, such as education, medicine, and training.
  • We may also see the development of new and innovative uses for VR and AR technology, such as virtual tourism and virtual events.

A Wider Adoption of AR and VR Technology in Everyday Lives

VR Being used in Therapy

Augmented Reality (AR) and Virtual Reality (VR) are changing the way people interact with their environment. AR and VR can be used to create immersive experiences that make everyday life easier, more enjoyable, and more interactive.

AR allows us to see digital objects and information superimposed on our environment in real-time.

  • This means we can easily access information from our environment and interact with it using our phones, tablets, or wearables.
  • VR, on the other hand, can be used to transport us to a virtual world that looks and feels just like the real world.

As the technology behind AR and VR continues to develop, it will become more common in our daily lives. We could use AR to find our way around a new city, or to access information relevant to our current situation.

Virtual Fitting Rooms

We might use VR to try out a new product before buying it, or to explore a new place without leaving the comfort of our own homes.

AR and VR will also have a huge impact on the way we learn, work, and play in the future.

Photo by Sara Kurig on Unsplash

In conclusion, Virtual Reality (VR) and Augmented Reality (AR) are technologies with the power to transform the way we learn, work, and play. As these technologies continue to evolve and improve, we can expect to see more and more innovative uses for VR and AR, and new and exciting ways in which they can solve problems and enhance our lives.

The future of VR and AR is full of possibilities, and it is up to us to imagine and explore the many ways in which these technologies can help us to create a better, more immersive, and more engaging world.

Thank you so much for reading this article, Exploring the Boundaries of Reality: A Guide to Virtual and Augmented Reality. I hope you enjoy reading about the exciting and innovative technology of VR and AR!

As you explored this article, I hope you gain a deeper understanding of the potential of VR and AR and the implications it holds for the future of technology.

~ Written by Shirley Yang

--

--

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store